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Saturday, August 11, 2012

NBA 2K13 Gets Technical

On Friday, 2K dropped it's first developer insight into NBA 2K13 and boy was it a doozy! After seeing it, I'm left itching to play the game. Below I will provide a link to an ESPN with further details (luck Jon Robinson got to play the game). Here are the main points:

-Technical Fouls: For years, many NBA 2K13 fans (myself included) have been screaming for technical fouls to be somehow implemented into the game. For years, we got the runs around. "We fought hard for it, but it just didn't happen." "The NBA doesn't want to promote that type of negativity." "We couldn't think of a good, consistent method of calling them." Finally, thanks to the Kinect, technical fouls can be called in NBA 2K13. Now, any back talk to the ref that the Kinect hears can result in a technical foul for you. Though I've yet to test this system, it sounds super fly!

-Dribbling: Also, the controls have changed. The right stick is now used for dribbling. Crossovers, between the legs, etc. are now done with the right stick. If you move the stick left, your player moves left. If you rotate, you do a spin move. Be sure to invest into some extra cushions of your sticks because your thumbs will be doing a lot of work! This is great news to me; I had a hard time figuring out the dribbling in 2K12. If you are a fan of using the shot stick (Hint: Some players shoot better with the shot stick; others with the X button in my experience), you can still use it. Just hold down the Left Trigger and pull the shot stick

-Defense: Also, the defensive controls has gotten better. The Right Stick (in conjunction with the Left Trigger) will help you defend against your foes. At times in NBA 2K12, I did feel like it was impossible to stop players due to the lack of what I could do defensively. Offensively, players seemed to move a lot more smoothly than their defensive counterparts. This time around, it appears that the fluidity of player movement on defense evens things out.

Kinect Implementation: It seems as if the Kinect will play a HUGE role this time around. In addition to technical fouls (stated above), one can call out plays, call for substitutions, call for picks, and a plethora of other thins while playing the game. This is monumental. We've all played someone that would bring up the substitution screen when we are trying to run our offense and witness that impediment. Heck, I've done it to myself when playing the computer. It's great to have the on the fly stuff, but I felt too pressured to try to hurry up and do it before the opposing team brought the half past half court. With the Kinect, having the ability to simply say, "2-3 Zone" saves me a second or two as opposed to opening up the defense screen and pressing on the 2-3. It always seemed like the computer made the perfect timely cut during those situations......

With an October 2nd expected drop date, I'm sure that we could expect more Developer Insight in the coming weeks. Since the first one was on Friday, I presume that we could expect to get some insight each Friday until the drop date. As Sleepy Brown and OutKast would say, "I Can't Wait."

Link: http://espn.go.com/blog/playbook/tech/post/_/id/1566/first-hands-on-look-at-nba-2k13

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